Have you ever seen an exterior 3D architectural animation that had weird trees that appeared to spin around like they were on roller skates? Or some that looked like creepy eyes in a haunted house picture that seem to follow you? The effect is from the use of flat pictures placed in 3D virtual reality scenes. While faster to render and often effective it has severe limitations such as the effect mentioned abm bove and no true blending between the 3D and photographic objects used. It's like having a cardboard cutout of a person with someone behind it turning it so it's always looking at you. You know that you could never be fooled by it, so why would you use a company that tries to use this technique on your buyers?
When you can see an obvious difference in lighting, color and texture between the 3D virtual reality building and the plants around them it is because of this technique and it's inability to truly combine with the architectural scene.
Photographic landscaping on 3D faces was introduced a long time ago, back when computers were much less powerful than today's. They render faster and use less memory, and were the only way last decade to get half decent landscaping in an architectural rendering.
But Archiform 3D saw the down-side of flat plants in the 1990s and we set to find techniques to get true 3D landscaping that is highly realistic. The solution was a combination of 3D skill, virtual reality innovation and expanding the software/hardware to cope with large calculations and memory requirements. The result is a technique that leads the world in the true 3D representation of lush architectural landscaped scenes.
All Archiform 3D foreground plants are pure virtual reality 3D - not chunky unrealistic models but "Photo-Perfect" examples built from the simulation of exact species. We have a precise, extensive 3D nursery of plants that grows steadily in volume as we find newer species.