Real Time 3D
Real time has two meanings in the 3D game. it relates
to the instant interaction with the viewer and the ability
of an interface to generate views from a 3D
model instantly.
Both concepts are relatively new and in development.
Real time interaction comes in a few forms and all normally
struggle with the user interface. While the interface itself
can be almost limitless the person controlling it must
have the ability to use it, which is the biggest hurdle.
When coupled with a real-time 3D model, such as modern
computer games, there is often a small learning curve involved
as the user comes to understand and comfortably interact
– something that is unacceptable in a sales situation
(online or offline) but fine for a computer game.
Real Time 3D is created by combining a highly optimized
3D scene with the ability of
a powerful video card. Each frame
of video is generated instantly and the the speed of
the graphics card combined with the complexity of the scene
determines just how fast it can be played back. Unfortunately
quality is lost due to the need for such fast frame generation
and the 3D scene cant be too
complex or it will exceed the available memory of the video
card.
Archiform 3D came up with Meander™ to provide a
hybrid real-time solution. The user interaction is stripped
back to simplistic buttons and the hard work of processing
the scene is done on a powerful render
farm before the
viewer sees it, simplifying the user experience and putting
no limit on the quality of the presentation.
< Back to glossary
|